3D FPS Complete
1. I created a new level 2 with more enemies and a new tileset.
2. I created a new particle system for the end objective. It has three additional effects that include balls with icy contrails that despawn. It is supposed to be tied to rewarding the player for beating the level fast.
3. I created a new object for the end goal, replacing the crystals. It is an ice cube made in Blender. I had a lot of trouble getting the textures to import into Unity, which is why it looks different in the game compared to the model on Blender.
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