My three proposed modifications for the final project are:

#1: Turning the game into a roguelike. The player has more hitpoints, but they do not reset after each stage. Health can be restored with pick-ups.

#2 The Player earns money after each round to spend at a shop.

#3 The shop will include augmentations to the ship that changes gameplay somehow.

If these seem too advanced, I will create a new 'floor/wall' pixel texture or enemy.

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Windows.zip 34 MB
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MacOS.zip 32 MB

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Your proposed modifications sound good.