2D-Shooter
My three proposed modifications for the final project are:
#1: Turning the game into a roguelike. The player has more hitpoints, but they do not reset after each stage. Health can be restored with pick-ups.
#2 The Player earns money after each round to spend at a shop.
#3 The shop will include augmentations to the ship that changes gameplay somehow.
If these seem too advanced, I will create a new 'floor/wall' pixel texture or enemy.
Comments
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Your proposed modifications sound good.